Evangeline S Pianfetti

think. innovate. do.

From the Virtual to the Real

Department of Educational Psychology, & Ubiquitous Learning Institute
From the Virtual to the Real: VR, AR, and Personal Fabrication for Education

Dr. Alan B. Craig
National Center SuperComputing Applications (NCSA)

Wednesday ~ February 8, 2012
11 a.m. – 12:30 p.m.
Room 10 Education

Live stream: http://fss.education.illinois.edu/transformations/

Listen to Dr. Craig talk about his presentation

[Audio Transcript]


From the Virtual to the Real: VR, AR, and Personal Fabrication for Education is a presentation that looks at the connection between the digital world and the physical world.  Join Dr. Alan Craig of the National Center for Supercomputing Applications (NCSA) as he explores the dynamic context of virtual and augmented realities and how they may be applied to learning environments.  Demonstrations of these realities will be given during the presentation and models of their use in current research and classroom contexts will be explored.


Dr. Alan Craig is the Associate Director for Human-Computer Interaction at the Institute for Computing in Humanities, Arts, and Social Science. He is also a researcher at the National Center for Supercomputing Applications. Alan has focused his career on the interface between humans and machines. He has been involved in many different capacities related to scientific visualization, virtual reality, data mining, multi-modal representation of information, and collaborative systems and has produced award winning scientific visualizations. Alan is among the pioneers in using sound to represent scientific data. He has been with NCSA for nearly twenty-five years where he has aided scientists in adopting high performance computing technologies to advance their research. In his role with I-CHASS he is bringing HPC methodology, tools, and techniques to researchers and educators in humanities, arts, and social science. He is co-author of the book Understanding Virtual Reality, published by Morgan Kaufmann Publishing, and author of the newly released book, Developing Virtual Reality Applications, from Elsevier Publishing. He is currently authoring Understanding Augmented Reality, also for Elsevier. In the past two years, he has received three patents related to different aspects of information technology.

For more information: http://education.illinois.edu/edpsy/transformations/


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